Adventure Game | Wikipedia audio article |
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This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Adventure_game 00:02:21 1 Definition 00:03:17 1.1 Relationship to other genres 00:05:01 2 Game design 00:05:10 2.1 Puzzle-solving 00:06:19 2.2 Gathering and using items 00:08:14 2.3 Story, setting, and themes 00:09:38 2.4 Dialogue and conversation trees 00:10:49 2.5 Goals, success and failure 00:12:10 3 Subgenres 00:12:19 3.1 Text adventures and interactive fiction 00:13:37 3.2 Graphic adventure 00:14:19 3.2.1 Point-and-click adventure games 00:15:30 3.2.2 Escape the room games 00:16:21 3.2.3 Puzzle adventure games 00:17:31 3.2.4 Narrative games 00:18:50 3.2.5 Walking simulators 00:19:45 3.3 Visual novel 00:20:43 3.4 Interactive movie 00:21:43 3.5 Hybrids 00:23:02 4 History of Western adventure games 00:23:13 4.1 Text adventures (1976–1989) 00:25:52 4.2 Graphical development (1980–1990) 00:28:44 4.3 Expansion (1990–2000) 00:30:43 4.4 Decline (2000–2010) 00:34:02 4.5 New platforms and rebirth (2005–onward) 00:37:40 5 History of Japanese adventure games 00:38:06 5.1 Interactive movie arcade games (1974–1985) 00:39:37 5.2 Early computer graphic adventures (1981–1988) 00:47:00 5.3 Early point-and-click adventures (1983–1995) 00:51:27 5.4 Early console adventures (1985–1996) 00:52:54 5.5 Visual novels (1990–present) 00:55:54 5.6 3D adventure games (1993–present) 00:57:50 5.7 Global expansion (2000–present) 01:01:01 6 Emulation and virtual machines 01:03:02 7 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult. Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, The Secret of Monkey Island, and Myst. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with the ability to show graphics, the graphic adventure game format became popular, initially by augmenting player's text commands with graphics, but soon moving towards point and click interfaces. Further computer advancements led to adventure games with more immersive graphics using real-time or pre-rendered three-dimensional scenes or full-motion video taken from the first- or third-person perspective. For markets in the Western hemisphere, the genre's popularity peaked during the late 1980s to mid-1990s when many considered it to be among the most technically advanced genres, but had become a niche genre in the early 2000s due to the popularity of first-person shooters and became difficult to find publishers to support such ventures. Since then, a resurgence in the genre has occurred spurred on by success of independent video game development, particularly from crowdfunding efforts, the wide availability of digital distribution enabling episodic approaches, and the proliferation of new gaming platforms including portable consoles and mobile devices; The Walking Dead is considered to be a key title that rejuvenated the genre. Within the Asian markets, adventure games continue to be popular in the form of visual novels, which make up nearly 70% of PC games released in Japan. The Asian markets have also found markets for adventure games for portable and mobile gaming devices. Japanese adventure games tend to be distinct from Western adventure games and have their own separate development history. |