FAST Stylized Metahuman with MeshToMetahuman & Unreal Engine 5 |
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Timelapse and more from a quick test we did with one of the Official Zorans (https://www.zorans.com/) main characters we've been developing. Note: This is not the actual art-style of the brand, just a test.
This seems to be one of the fastest ways to start getting a character animated that I have come across! We just used a static mesh version of the character (despite the fact that we've already got him rigged and with blendshapes), and then the annotation system in the plugin. Overall I didn't not expect the results to be this good or this fast given the strange shape of the head! For more info on the Zorans: https://www.zorans.com/ For more info about what I do: https://www.robertlestercreative.com/ For more info on Metahumans: https://www.unrealengine.com/en-US/blog/new-release-brings-mesh-to-metahuman-to-unreal-engine-and-much-more |