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[UE5] Custom MetaHumans in UnrealEngine 5 [Part 2]

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UE5 TUTORIAL - Custom MetaHumans [Part 2]

A series of tutorials exploring the creation of
custom MetaHumans for cinematics and cutscenes
in Unreal Engine 5, Blender and DazStudio.

== Part 3 will be published shortly ==

#UnrealEngine #UnrealEngine5 #MetaHumans

Chapters:-
00:00 Introduction
00:55 Identify issues
02:00 Materials and adding opacity masks
12:22 Exporting to Blender
13:45 Conversation
14:30 Importing into Blender
15:55 Sculpting the problematic Mesh
18:11 Export to UE5
19:19 Reimport our Skeletal Mesh
21:21 Identify more issues
24:14 Materials and Textures
28:11 To be continued

➥➥➥ DaztoUnreal For UE5 ➥➥➥
https://github.com/David-Vodhanel/DazToRuntime/releases


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