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Pillars of Presence: Amplifying VR Immersion

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The mission of Oculus is to enable people to experience anything, anywhere. Building Rift, the team discovered several key factors that multiply the phenomenon of "presence" - that feeling as if you're truly there inside a virtual world. In this developer talk, attendees will hear about the important issues in graphics, audio, input, video, and collaboration that will maximize presence and engagement in VR using Unity. The presenters cover each topic at a high level and introduce tools within Unity and the Oculus platform with concrete examples to help developers get started.

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Tips and Tricks for VR Game Developing

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Build Architectural and Gaming Environments That Create Presence in VR

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Pillars of Presence: Amplifying VR Immersion

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Creating Mixed Reality Apps with Vuforia

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